Lead Product Designer
Product Manager, Frontend Engineer, Backend Engineers
4 months
Childhood obesity is a critical predictor of health outcomes into adulthood, and parents struggle to teach their children healthy eating habits.
Of 150 parents we surveyed, 72% reported experiencing conflict at the dinner table. Parents are overwhelmed, and lack the time, resources, vigilance, and patience to consistently make healthy decisions for their children.
Gamify the adoption of healthy eating habits for children, to remove some of the burden from parents to teach their children about healthy eating.
By teaching children about healthy eating through a fictionalized narrative, we can combat childhood obesity and avoid dinner table conflict for parents - a win-win situation!
KPIs:
• Children - better understanding of healthy foods, better health outcomes from making healthier choices
• Families - reduced dinnertime conflict
Moochi is a virtual representation of the player herself. Fictionalization creates distance, allowing players to process uncomfortable topics (like healthy eating) more easily.
Obfuscation entails stealthily introducing the true purpose of a game to create a more engaging narrative. LittleMoochi's superhero motif and premise of caring for a virtual pet distracts from its educational intent.
Some superpowers (night vision) are related to particular foods, whereas others (flying) are not. Interweaving content related to healthy eating with "off-topic" content makes the former less off-putting for players.
The parent portal focuses on balance, rather than calories. Parents expressed concern about a dashboard with too much granularity. A plate with food group goals is easy to scan for busy parents.
Expert interviews taught us that parents have misconceptions about what is healthy. The app automatically captures and archives all meals, creating an easy tool to refer to at annual pediatrician's visits.
We pitched LittleMoochi in Carnegie Mellon's McGinnis Venture Competition. We were honored to win a $15k investment after months of hard work. LittleMoochi went on to win first place in the Forte Power Pitch competition and several additional awards and seed investments. It is currently in an incubator and available for download on the app store.
We initially designed LittleMoochi as a mobile app for adults; later, we pivoted to a tablet game for children. Ultimately, these decisions made our story much stronger, showing the breadth and depth of research we'd conducted to support our product offering.